#pragma once
#include "TriggerObject.h"


class GameObject;

class WallTriggerObject : public TriggerObject
{
private:
	unsigned int uiOwnerID;

public:
	WallTriggerObject(unsigned int ownerID = 0);
	virtual ~WallTriggerObject();

	int Update(float dt);
	void HandleCollision(const GameObject* collision);
	unsigned int GetOwnerID();
};

